It continues to be an exciting time in the lab with our Robotics unit. After completing our Coding and Programming unit, we took things a step further and brought in various robots. New this year are the Bee Bots (https://www.bee-bot.us/ ) which are used in Kindergarten. Since First grade didn’t use them last year, they had a chance to learn to program them as well. With various mats, students needed to program their Bee Bot to get to the selected destination. They used sequencing, problem-solving. They needed to get their bot from the start position and input commands to make the robot move forwards, turn, and backwards if needed. Students also used the Bee Bot app to program their virtual bot the same way.
First grade students used the Ozobot (http://ozobot.com/). The Ozobot is a small robot with five sensors on the underside. Using either paper or the iPad apps, the robot will follow green, blue, red, and black tracks. There are certain combinations of colors that are commands which when placed on a path will make the Ozobot perform a certain action, such as turns, speed, directions, or special moves.
Second grade students were introduced to and used the Dash robot from Wonder Works (https://www.makewonder.com/dash), a mobile robot that can be programmed to do various things. Students worked collaboratively in teams of two and first learned to control the motion of the robot. Using the iPad apps Wonder and Blockly, they learned to create programs for their Dash to make it move, dance, speak, and other various actions.
Third grade students used the Sphero (http://www.sphero.com/sprk-plus) with the Sphero Edu iPad app. In collaborative teams of two, the students learned to drive and control the robot, setting speed, changing its color, and directions. There was an obstacle course set up and they had to take turns guiding it over and around objects. They had the opportunity to see and use some of the created programs in the app, such as Animal Toss and Color Grab. Similar to the drag and drop programming they used in Scratch and Hour of Code, teams could create their own program or remix a program.
It was a lively and active few weeks.